Notes
- The last version is 2.0.
- Main file can be downloaded from here.
- A few items Rolles can make: Enhanced Shield of Balduran, Gauntlets of Grandmastery, Necklace of Time Stability.
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Baldur's Gate II MOD Rolles Version 2 Serdrick ( serdrick@yandex.ru ) ------------------------------------------------------------------------------------------------ Sling +4: "Arla's Dragonbane" does not require bullets +1 additional attack per round THACO: +4 Damage: 1D4 + 4 plus Strength bonus Requires: Sling +3:'Arla's Dragonbane' Sling of Seeking +2 5000 gold ------------------------------------------------------------------------------------------------ Enhanced Shield of Balduran Reflects beholder rays Reflects missile weapons back to their user +10% magical resistance +20% fire, cold, acid & electrical resistance Armor Class Bonus:+4 Requires: Shield of Balduran Reflection Shield +1 Shield of the Lost +2 Protection Scrolls from Fire, Cold, Electricity and Acid Potion of Magic Protection Potion of Fire Giant Strength 15000 gold ------------------------------------------------------------------------------------------------ Gauntlets of Grandmastery THACO: +2 bonus Damage: +2 bonus Armor Class Bonus:+1 Strength: +1 bonus Improved Haste, 2 time per day for 5 rounds Requires: Gauntlets of Weapon Skill Gauntlets of Weapon Expertise Bracers of Blinding Strike Bracers of Defense AC 6 Scroll Improved Haste Potion of Storm Giant Strength two Potions of Fire Giant Strength Potion of Defense 10000 gold ------------------------------------------------------------------------------------------------ Necklace of Time Stability Immunity to Time Stop Magic Resistance: +10% Bonus Armor Class: +2 Bonus Saving Throws: +2 Bonus Requires: Amulet of Spell Warding Kaligun's Amulet of Magic Resistance two Amulets of Protection +1 two Diamonds Scroll Time Stop Potion of Magic Protection 10000 gold Not Usable By: Wizardslayer Mage (single, dual and multiclass) Sorcerer ------------------------------------------------------------------------------------------------ Enhanced Amulet of Power Armor Class: +1 Bonus Saving Throws: +1 Bonus Magic Resistance: +10% Vocalize Decrease Spell Casting Speed by 1 Immunity to Level Drain Wisdom and Intelligence: +2 Bonus Lore: +30 Bonus Requires: Amulet of Power Amulet of 5 % Magic Resistance Amulet of Protection +1 Potion of Genius Potion of Insight 5000 gold. ------------------------------------------------------------------------------------------------ Restored Mask of King Strohm III Armor Class: +1 Bonus THACO: +1 bonus +10 % bonus to hit points Immunity to Blindness True Sight Summon Efreeti 1 times per day Requires: Mask of King Strohm III Dusty Rose Ioun Stone Pale Green Ioun Stone Scroll True Sight Scroll Summon Efreet 10000 gold ------------------------------------------------------------------------------------------------ Battle Axe +4 "Ice and Fire" + 2 points of fire damage + 2 points of cold damage + 2 points of acid damage Axe returns to the wielder's hand instantly after an attack is made THACO: +4 (+5 enchanted) Damage (melee): 1d8 + 4 Damage (thrown): 1D6 + 4 Requires: Battle Axe Stonefire Battle Axe Frostreaver Hangard's Axe +2 Demon Heart Wand of Frost two Scrolls Melf's Acid Arrow 10000 gold ------------------------------------------------------------------------------------------------ Sacred Justice - on your choice long, or two-handed sword Dispel magic 3 times per day Sunray 2 times per day Immunity to Level Drain +50% Magic Resistance Dispels magic whenever the sword strikes an opponent THAC0: +5 (+6 enchanted), +7 vs. evil creatures Damage: 1D12 +5 - two-handed sword Damage: 1D8 +5 - long sword double damage against undead Additional Damage: +4 vs. evil creatures, +5 damage to chaotic evil opponents in addition to other bonuses Requires: The Holy Avenger: Carsomyr Sword Daystar two Scroll Protection from Undead 5000 gold Usable By: Paladins ------------------------------------------------------------------------------------------------ Enhanced Girdle of Fortitude Constitution: set to 18 Wearer regenerates 1 hit point every 3 seconds Immunity to Disease Requires: Girdle of Fortitude Potion of Regeneration Potion of Fortitude 5000 gold ------------------------------------------------------------------------------------------------ Enhanced Staff of Curing Cure (one charge): 4 - 24 +4 hit points, Disease, Blindness, Hold and Poison - 5 times per day Raise Dead - 1 time per day Armor Class: +2 Bonus THAC0: +4 bonus Damage: 1D6 +4 Requires: Staff of Curing Cleric's Staff +3 Scroll Raise Dead 10000 gold ------------------------------------------------------------------------------------------------ Gauntlets of Crushing 'Hand of Vampire' Immunity to Feer, Hold and Morale Failur Immunity to Level Drain Wearer regenerates 1 hit point every 3 seconds +30% cold resistance +30% electrical resistance THAC0: +4 bonus when attacking with fists Damage: +4 bonus when attacking with fists Requires: Gauntlets of Crushing The Hand of Dace Potion of Regeneration Potion of Insulation Potion of Cold Resistance 15000 gold Usable By: Monk~ ------------------------------------------------------------------------------------------------ Destroyer +4 - heavy two-handed sword Requires: 19 Strength!!! Enrage 3 times per day Immunity to Charm Immunity to Confusion Each hit drains 2 hit points from the target and transfers it to the wielder. This will not heal beyond the wielder's maximum 10 % chance each hit that target will be throw away without consciousness on 1 round, having received in addition 1d6 points of crushing damage THAC0: +4 (+5 enchanted) Damage: 2D6 +4, +1D4 points an additional crushing damage Requires: Sword of Chaos +2 Lilarcor Cursed Berserking Sword +3 two Scroll Remove Curse Scroll Vampiric Touch 15000 gold ------------------------------------------------------------------------------------------------ Destroyer +5 - heavy two-handed sword Requires: 21 Strength!!! Enrage 3 times per day Magic Resistance: +10% Immunity to Charm Immunity to Confusion Each hit drains 2 hit points from the target and transfers it to the wielder. This will not heal beyond the wielder's maximum 15% chance each hit that target will be throw away without consciousness on 1 round, having received in addition 1d8 points of crushing damage 10% chance each hit that target must make a saving throw vs death (-2 penalty) or die. Each hit makes the target receive a cumulative 2 point penalty to their THAC0 for 10 rounds THAC0: +5 (+6 enchanted) Damage: 2D8 +5, +1D6 points an additional crushing damage Requires: Destroyer +4 Silver Sword Soul Reaver +4 Flame Of The North Scroll Finger of Death Potion of Magic Protection 20000 gold ------------------------------------------------------------------------------------------------ Cloak of Perfection Armor Class: +2 Bonus Saving Throws: +2 Bonus Immunity to backstab Protects from all types of mind-affecting spells - charm, confusion, fear etc. Requires: Greenstone Amulet two Cloak of Protection +1 Potion of Clarity Control Circlet Brine Potion Ankheg Shell 15000 gold ------------------------------------------------------------------------------------------------ Tansheron's Bow +4 This powerful bow requires no ammunition 3 shots per round 25% chance each hit do additional 1d6 points of piercing damage THACO: +4 bonus Damage: 1D6 Requires: Tansheron's Bow +3 Tuigan Bow +1 5000 gold ------------------------------------------------------------------------------------------------ Dream of the Thief Invisibil 3 times per day Saving Throws: +1 Bonus Immunity to backstab Immunity to poison Non-Detection Armor Class: 0 Requires: Skin of the Ghoul +4 Armor of the Viper +5 Cloak of Protection +1 Ankheg Shell two Scroll Non-Detection two Scroll Invisibilty two Scroll Protection from Poison two pile Adamantine Dust 20000 gold ------------------------------------------------------------------------------------------------ Dwarven Thrower +4 Hammer returns to the wielder's hand instantly after an attack is made THAC0: +4 bonus Damage: 2D4 + 4, + 12 damage to giants and ogres Requires: War Hammer Dwarven Thrower +3 War Hammer +1, +4 vs. Giantkin 5000 gold ------------------------------------------------------------------------------------------------ Universal Thrower +5 Hammer returns to the wielder's hand instantly after an attack is made THAC0: +5 bonus Damage: 2D4 + 5, +2D2 electrical damage, + 12 damage to giants and ogres Requires: War Hammer Dwarven Thrower +3 War Hammer +1, +4 vs. Giantkin War Hammer +2: 'Ashideena' Wand of Lightning 15000 gold ------------------------------------------------------------------------------------------------ Enhanced Staff of the Magi Armor Class: +2 bonus Saving Throws: +2 bonus Invisibility Immunity to Charm Protection From Evil Fireball-Chain Lightning 5 times per day Trap Spell once per day Combat Ability (each hit): Dispel Magic THAC0: +5 bonus Damage: 1D6 +5 Requires: Staff of the Magi Staff of Rynn +4 two Scroll Chain Lightning 10000 gold ------------------------------------------------------------------------------------------------ Throwing Dagger "Silent Death" Dagger returns to the wielder's hand instantly after an attack is made 20% chance each hit that the victim must save vs. poison or fall asleep for two rounds 20% chance each hit that the victim must save vs. death or be held for two rounds Target must make a saving throw vs. poison or having received 12 points Poison Damage per 2 rounds THAC0: +4 bonus Damage: 2D4 +4 Requires: Stiletto of Demarchess +2 Boomerang Dagger +2 Pixie Prick +3 Neb's Nasty Cutter two Scroll Hold Monster two Scroll Sleep 10000 gold ------------------------------------------------------------------------------------------------ Sword of Freedom +5 - on your choice long, or short sword Immunity to Charm, Domination and Confusion Immunity to Hold and Stun +1 additional attack per round Improved critical hit (a throw 19 and 20 instead of usual 20) Mirror Image 2 times per day Improved Haste 2 times per day for 5 rounds Target must make a saving throw vs. magic (-2 penalty), or will be silenced for 2 rounds Drains 2 hit points from the target and transfers it to the wielder. This will not heal beyond the wielder's maximum THAC0: +5 bonus Damage: 1D6 +5 Requires: Namarra +2 Scimitar of Speed +2: Belm Arbane's Sword +2 Ilbratha +1 two Oil of Speed (white) Potion of Freedom two Scroll Vampiric Touch 15000 gold ------------------------------------------------------------------------------------------------ Scaly Armour 'Two Dragons' +50% fire, acid & magic damage resistance +3 to saves vs. breath weapons Armor Class: 0 Requires: Red dragon scales Shadow dragon scales Belt of Inertial Barrier Potion of Magic Shielding 10000 gold Not Usable By: Mage (single class) Monk Kensai ------------------------------------------------------------------------------------------------ Full Plate +4 Immunity to Level Drain Immunity to first level spells Armor Class: -3 Requires: Chunk of Illithium Alloy three piles of Adamantine Dust scroll Protection from Magic 20000 gold ------------------------------------------------------------------------------------------------ Improved Gloves of Healing Armor Class: +2 Bonus Saving Throws: +1 Bonus Wearer regenerates 1 hit point every 6 seconds Immunity to poison Requires: Gloves of Healing Bracers of Defense AC 6 Ring of Protection +1 two Potion of Regeneration four Antidote two scroll Protection from Poison 10000 gold ------------------------------------------------------------------------------------------------ Mace of Disruption +3 Immunity to Level Drain 50% chance each hit that target must make a saving throw vs magic, or will be slowed for 15 sec. 2D6 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed THAC0: +3 (+5 enchanted) Damage: 1D6 +4 Requires: Mace of Disruption +1 Mace Ardulia's Fall +1 Illithium Ore * three scroll Slow 10000 gold * Illithium Ore will be returned to you ------------------------------------------------------------------------------------------------ On your choice: Ring of Free Action +1, or +2 Free Action Armor Class: +1, or +2 Bonus Saving Throws: +1, or +2 Bonus Requires: Ring of Free Action Ring of Protection +1, or +2 Potion of Defense two Emeralds 10000 gold ------------------------------------------------------------------------------------------------ Improved Ring of Gaxx Armor Class: +2 Bonus Saving Throws: +2 Bonus Magic Resistance: +10% Bonus Regeneration 1ÍÐ per second Immunity to Disease and Poison Improved Invisibility, once per day, for 10 rounds Improved Haste 3 times per day for 5 rounds Requires: Ring of Gaxx four Potions of Regeneration Scroll of Improved Invisibility Scroll of Improved Haste 10000 gold ------------------------------------------------------------------------------------------------ |